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Hefesto

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  1. Olá Mu Players, Através de este guia venho apresenta-los nosso evento (Monster Soul), o evento consiste em realizar coleta de almas de monstros especificados pelo sistema. Cada Soul Level terá seus respectivos monstros de missões você pode verificar passando o mouse sobre o item. FAQ※ - Como obter os items de missão ? A) Para obter o item de missão, será necessário ter um saldo de “Ruuds“, após obter o saldo necessário vá para “Elbeland“ converse com “James“ o sacerdote é o responsável pela venda dos items de missões do sistema de coleta de almas, após realizar a compra do Monster Soul - Level desejado basta efetuar a coleta das almas, sempre que uma alma é coletada um efeito “Purple Effect“ é sugado pelo seu personagem, esse efeito auxiliaria sua contagem, mas não se preocupe o sistema possui um contador próprio para realizar a contagem das almas coletadas. ※Cada monstro que um Jogador eliminar, irá conceder uma alma ? B) Não, o sistema funciona baseado em “Taxa de sucesso“ cada monstro tem suas respectivas taxa de sucesso para enviar sua alma para o coletor de almas do sistema, sendo assim é possível eliminar um monstro de missão e não receber nem uma alma por isso. ※ Após coletar todas as almas qual o que devo fazer ? C) Após coletar todas as almas requeridas pelo coletor comprado, basta clicar com lado “Direito do mouse“ sobre o coletor em seu inventário, após o clique uma “Janela“ de seleção de premiação irá aparecer, você poderá escolher dentre 3 opções do sistema: Ruuds Attribute Type Accessories Com tudo vale ressaltar que cada função de premiação, contém suas respectivas premiações, o sistema irá garantir 1 premiação especifica em cada uma das opções, assim também como outras premiações subsequente , as premiações subsequentes são enviadas ao personagem através de “Taxa de sucesso (Randômicas)“, você verá uma previa descrição após escolher uma das 3 opções do sistema. 2) Redefinição e ciclo do sistema. O evento possuí um ciclo especifico no qual determina quando e quantas vezes os usuários poderão participar durante seus respectivos ciclos, sendo assim uma vez que o sistema encontra-se ativo você poderá comprar os conversores desde que o sistema disponibilize sua compra. Ciclo do sistema Você poderá comprar até 3 conversores a cada 7 dias, lembrando que você só poderá comprar 1 conversor por vez, sendo assim após efetivar a compra do primeiro conversor, você terá que concluir toda coleta de almas e assim também como resgatar suas respectivas premiações para que você seja capaz de comprar outro conversor de alma. O sistema fará sua redefinição de ciclo todo “Domingo“ ás “23:59:59“ Horário oficial de Brasília. Nota: É importante lembrar que caso você tenha comprado um conversor de alma proximo do término de ciclo do sistema, não nos responsabilizaremos pela perca do item, este é um item no qual deve se comprar e realizar suas respectivas tarefas de imediato, a redefinição do sistema aos domingos anula o item não trocado / concluído inviabilizando a continuação nas coletas e ou solicitação de premiações. 3) Informações importantes sobre os estágios e compra de level soul (conversores) Conforme mencionado acima, o sistema de Monster Soul possuí um sistema de estágio (preparação para redefinição do sistema), sendo assim você tem um prazo de 6 dias 11 horas e 0 minutos para efetivar as missões descritas pelo conversor comprado ao em “James“ o sacerdote. 4) Premiações do sistema: 🗃️
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  10. A). New Legendary Equipment Update 1. Legendary Equipment Crafting 1) Legendary Weapon/Shield Item Crafting [1st Legendary Weapon Crafting] [1st Legendary Shield Creation] ① You need a 10th mastery excellent weapon, shield item +15 level and + 16 option (Life) can be made into 1st legendary set weapon, shield item. ② 1st legendary set equipment of the same type as the equipment used as the main material is made. [Option setting when making 1st legendary weapon/shield] 2) Crafting Legendary Armor Items [1st Legendary Armor Production] ① You need a 10th mastery set defense equipment item +15 level and + 16 option (Life) can be made into 1st legendary set defense equipment. ② 1st legendary set equipment of the same type as the equipment used as the main material is made. [Option settings when making 1st legendary armor] 3) Changes to the 1st Legendary Option [Added weapon and shield equipment stat options] ※ The highest option criteria has changed due to the addition of stat options. ※ Please check [Probability Information] before using the Mysterious Stone . [Life Jewel Option Deleted] Change luck option] ※ New enhancement settings will be applied to the 1st legendary set equipment. 2. Legendary Equipment Reinforcement 1) Legendary Excellent Armor Reinforcement Settings (1) Legendary Excellent Armor Reinforcement ① The Excellent Temple Guard armor dropped from the hunting grounds is strengthened in the same way as existing equipment. You can strengthen it. 2) Legendary set armor enhancement settings (1) New option setting for legendary set equipment ① Legendary set equipment has ‘reinforcement level’ and ‘reinforcement stage’. Settings for reinforcement conditions and reinforcement success and failure have been added and changed. [Reinforcement Stage] [Reinforcement Level] (2) Legendary set equipment enhancement settings ① Through Noria NPC Chaos Goblin’s [Equipment Reinforcement/Crafting] – [Equipment Reinforcement], [Elite Equipment Reinforcement] You can strengthen legendary equipment. ② Depending on the reinforcement status of the equipment registered as the main material, [Reinforcement Stage] and [Reinforcement Level] increase. [Legendary Equipment Reinforcement Settings] [Reinforcement Description] (3) Reinforcement materials and success probability ① Noria NPC Chaos Goblin [Equipment Reinforcement/Crafting] – The combination materials used will change depending on [Equipment Reinforcement] and [Elite Equipment Reinforcement] . [Equipment Reinforcement] – Use Temple Guard Reinforcement Stone and Gem Materials as auxiliary materials. [Elite Equipment Reinforcement] – Use Shining Temple Guard Reinforcement Stone as auxiliary material 3) Legendary equipment reinforcement – Use reinforcement auxiliary materials (optional registration item) 4) Setting legendary equipment abilities (1) Change in ability value increase according to reinforcement level ① The ability value increase value according to the reinforcement level of the Legendary Set/Excellent Equipment has been changed. 3. Addition and change of legendary equipment options 1) New options and changes to legendary equipment (1) Weapon attack success rate ① Attack success rate option has been added as a basic ability to legendary set weapon items. ② The attack success rate option value increases as the reinforcement level increases. (2) Change set defense option ① The set defense power that increases when wearing the same armor has been changed from a ‘%’ option to a ‘value’ option. [Legendary – Set Defense] (3) Legendary Equipment Bonus Options ① Bonus options can be created for legendary equipment, and the options are differentiated according to equipment type. ② The bonus option has an option value consisting of a total of 3 stages. [Legendary Weapon Equipment Bonus Option] ※ The option value consists of 3 stages, and each extra attack power has a different option value. [Legendary Armor Equipment Bonus Option] ※ The option value consists of 3 stages. B). Legendary equipment information 1. 1st legendary weapon 2. Legendary 1st Shield 3. Legendary 1st Armor C). Other Items 1. Upgrade Material Item 2. Reinforcement Material Item ※ Important information The purchase prices for these products may contain new information, this is an official server guide (Korean) therefore any and all information related to success rates and/or ruud values are subject to possible changes! Consult the official server values in our guides. Kind regards: C.E.O Lightning Mu Season20 | The power of lights in a dark world!
  11. * Updated on Thursday, November 12, 2024. The probability of winning is indicated by rounding to the last decimal place. The sum of the acquisition probabilities may be slightly more or less than 100%. * What is the probability of the highest option? - When using a mystic stone with the highest option of a Mastery or Legendary armor/weapon, the highest option is maintained in the same way as the previous setting, and the probability of the bonus option being re-granted * Normal probability: The probability when using a mystic stone on a mastery or legendary item. Event Period Probability: The probability of using a Mysterious Stone on a Mastery or Legendary item during the probability-up event period. Limited-time item probability: The probability of using a Mysterious Stone on a limited-time Blood Angel item during the Mysterious Stone event period. ■ Mastery Armor (Normal)
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  14. A). Kardamahal Underground Temple Elite Zone 1. Kardamahal Underground Temple Elite Zone has been opened. 1) Elite Zone (1) An 'Elite Zone Flag' symbolizing the Elite Zone has been erected at the entrance to the Kardamahal Underground Temple Elite Zone hunting ground. (2) The 'Devil Sword (Elite)', 'Devil Side (Elite)', and 'Devil Sorcerer (Elite)' monsters appear in the Elite Zone. (3) Elite monsters have 'Elite Debuff Options' and 'Elite Skills', and when a character takes damage from an Elite monster , the 'Elite Debuff' will be applied with a 100% probability, causing damage. [Kardamahal Underground Temple Elite Zone Entrance Location] 2) Elite Monsters (1) Elite monsters have the same immunity processing as boss monsters, such as Heavenly Punishment. (2) Monsters placed by each attribute can apply debuff effects to characters through all attacks. (3) Debuff effects of elite monsters can be reduced with the Guardian's elite resistance option. Fire Element Fire - Bleeding Effect / Attack Reduction Effect Water Element Water - Poisoning Effect / Attack Reduction Effect Eart Element Earth - Bleeding Effect / Attack Speed Reduction Effect Wind Element Wind - Poisoning Effect / Defense Reduction Effect Darkness Element Dark - Bleeding Effect / Defense Reduction Effect 3) Item drops from elite monsters (1) Elite monsters drop only elite monsters, excluding common drop items for the hunting ground. Items are provided. (2) Some items dropped by elite monsters have a maximum drop limit for a week. The drop limit is reset on a weekly basis. [Elite Monster Drop Items] 4) Kardamahal Underground Temple Elite Zone Monsters (1) Devil Sword (Elite) (2) Devil Cide (Elite) (3) Devil Sorcerer (Elite) 5) Twisted Kalutan Elite Zone (1) Twisted Kalutan Elite Zone has been removed, and regular monsters will appear. 1. New Item Drop Note): The Legendary items equipment only be available on : Season20 Part 1-3 The our server current update is Season20 Part 1-2 Yours sincerely; 😎 Developer Lighting Mu Season20 Part 1-2 | Mu Online Gaming !
  15. A). Guild matching function improvement 1. Guild matching UI function improvement 1) Guild matching - Guild member recruitment (1) The guild member recruitment screen has been improved. (2) The guild member recruitment items have been renewed to make it easier to set up guild recruitment. (3) When writing a guild recruitment post, you can ‘register recruitment’. (4) A new Guild Introduction item has been added to replace the Guild Interest and Class items. ① You can enter text in the guild introduction section, with a maximum of 100 characters. (5) The method for setting the guild member recruitment level has been changed from a check box format to a direct input format. (6) When you click the recruitment registration button, you will be registered in the guild matching list, and the recruitment settings you have written will be saved in the guild member recruitment tab. (7) A new item is added to wait for approval for joining the guild. ① You can approve/reject the guild membership application by pressing the O/X button. ② When you click the guild membership notification icon, the guild member recruitment tab in the guild matching window appears. ③ The existing guild member approval button will be deleted. ④ The existing guild membership approval waiting window will be deleted. 2. Improved Guild Recruitment Tooltip Information 1) Guild Matching - Guild Search (1) The guild recruitment list tooltip information screen has been improved. (2) You can check guild recruitment information by clicking on the guild list. (3) A new guild recruitment information item has been added. ① Guild mark information has been added. ② Guild average level information has been added. ③ Guild introduction information has been added. (4) When clicking the Join Guild button, a confirmation pop-up window asking for your intention to join has been added. 3. Integration of guild information 1) Guild Matching – Guild Information (1) A new Guild Information tab is added. (2) You can check the information of the existing guild window in the guild information tab in the guild matching UI. (3) The existing guild information window will be deleted. (4) When a user who has joined a guild presses the shortcut key [G], the guild information tab on the guild matching screen appears. Note): The Legendary items equipment only be available on : Season20 Part 1-3 The our server current update is Season20 Part 1-2 Yours sincerely; 😎 Developer Lighting Mu Season20 Part 1-2 | Mu Online Gaming !
  16. Hello Mutizens, 🖐🏼 Através de este informamos como o sistema de recompensas de compensações funciona e como você pode participar deste evento. O evento foi desenvolvido com intuito de auxiliar nossos Jogadores em seus primeiros passos. Durante um marco total de 50 redefinições, em momentos específicos você desbloqueará um comando especial no qual lhe concederá algumas premiações que serão fundamentais para sua trajetória dentro de nosso servidor (Modalidade Resets). Você pode participar deste evento com todo e qualquer personagem/conta criados em nosso servidor. O evento é executado em períodos específicos designados pela Administração do servidor basta acompanhar nosso fórum de eventos/notícias: [Canais – Ativos] Regular VIP Regular – NoPvP [Especificações – Tabelas de premiações] [Como utilizar os comandos ?]Conforme demonstrado acima, essa tabela define o espoco máximo de premiações do evento Compensation Reward – Box, ao atingir os requisitos mencionados acima você deverá utilizar uma string de texto (comando especial) para resgatar uma caixa de recompensa. Lembrando que o comando só pode ser executado 1 única vez por personagem, o range de Redefinições Min e Max definem o intervalo Min e Max para cada comando, sendo assim se você não executar o comando como por exemplo (Newbie) até sua vigésima quarta redefinição a recompensa newbie será anulada e seu personagem não irá receber. [Requerimento para liberação dos comandos] 5 Redefinições : /newbie 25 Redefinições: /rookie 30 Redefinições: /apprentice 40 Redefinições: /explorer 50 Redefinições: /contributor Uma vez resgatada o usuário não será mais capaz de executar os comandos novamente. Vale ressaltar que é necessário verificarem o espaço disponível em seu inventário de eventos e inventário Regular, antes da abertura das caixas, não iremos nos responsabilizar ou até mesmo adicionar itens ou editar qualquer tipo de item/informação por falta de atenção dos Jogadores como um todo. [Premiações – Compensation Reward Box] Newbie rewardsSet [Bound] Por tipo de classe Opções excelentes: 3 Opção de Luck: Randômica Pentagrama nível 180 Rookie RewardsEarring nível 300 Errtel Rank 3 Apprentice RewardsWings of Conqueror’s (Time expiration) Earring nível 700 Explorer RewardsBlood Angel Weapons - Por tipo de classe Opções de excelentes: 2 ~ 3 Opção de Skill: Ativas Opção de Mastery Bonus: Randômicas Opção de Luck: Randômicas Full Mastery Buff ativos por - 7 Dias Contributor RewardsGhost Horser (2 Opções randômicas + 1 opção de Dbuff) 50.000 Ruuds
  17. Wings Alchemist Wing Core - Alchemist Weapons - Alchemist Sets - Alchemist
  18. Character max level expansion The maximum level cap has been increased from level 1650 to 1700. Season level rewards New special Muun Rewards
  19. New map Added: Cardamahal Underground Temple monsters
  20. 🧙‍♀️ Character Information Alchemist Alchemist is a 'magic type' character that uses alchemy using materials. Uses staff (main weapon) and elixir (sub weapon) as weapons. Has high defense and magic attack power, and can strengthen magic skill attack power with energy stat. Can increase the party's hunting efficiency by using a party auxiliary skill that summons 1 additional hunting ground monster. Background Story A girl named 'Leah' with genius alchemy skills is born in Elveland, a land inhabited by a mysterious race. She began to shine when she was eight years old, when she could read and write, and began to learn alchemy. By the age of nine, he had succeeded in transmuting matter into 'gold'. Knowing that she would be in danger if her existence was known to the outside world. Although his parents and the villagers kept it a secret, he made money by selling the gold. As the villagers' lives improved, I saw them enjoying themselves. With a joyful heart, he converted more than half of the materials in the village into gold. Her presence was revealed to the outside world. With the help of the villagers, Leah managed to escape alone out of the village. Leah was able to escape from Kundun, but she experienced everything right before her eyes. He lives with only one animosity towards Kundun, and learns how to fight through his specialty, alchemy. At the young age of 16, he sets out on an adventure to defeat Kundun. Carrying the burden of thinking that everything bad that happened to you was your fault Currently, he never smokes again, and only studies and uses combat alchemy. Start basic Info: Character Skills ITEMS NPC Selling low-level equipment and skill booksAlchemist low level equipment can be purchased in Leah (Elbeland 29, 236). Alchemist low level weapon, skill books can be purchased in Marse (Elbeland 36, 219). Weapons (Alchemist)